Christo
[LinkedIn]
Technical Game Design Specialist
Experienced across indie, AA, and AAA Unity projects on PC, PlayStation, and Xbox. Formerly at Unity as original creator of the Starter Assets first and third person character controllers and design lead on the new IP Gigaya within the Unity Games Production team. Authored and coauthored books on game, level, and UI design, plus technical blogs, all published by Unity. Selection of work listed in Unity's best practices
Also worked at PUBG Corp Special Projects, PLAYERUNKNOWN Productions, BAFTA winning Sumo Digital, various other indie and AA studios, and two of my own studios, with original games showcased at major international events including GDC, E3, PAX, EGX, and the Game Awards. Always on new IP within core teams.
Currently leading a small team on a new IP while building tools that come straight from real development challenges. No fluff, no filler, just clear and lean systems built to solve real Unity problems so we all can get back to making great games.
Authored and Coauthored Books & Articles
Published by Unity
- Introduction to Game Level Design (Book, Co-author, Nov 2023)
- Animation Curves: The Ultimate Design Lever (Article, Author, Jul 2022)
- Unpredictably Fun: The Value of Randomisation in Game Design (Article, Author, Apr 2022)
- Effective UI and Game Design (Blog, Guest Author, 2022)
- Emergent Game Design: Systems That Create Ecosystems (Article, Author, Dec 2021)
- Unity Game Designer’s Handbook (Book, Co-author, Dec 2021)
- UI Design and Implementation in Unity (Book, Guest Author, 2020)
Unity Asset Store
Note: Starter Assets are now used in thousands of projects and Asset Store packages across the Unity ecosystem, serving as a common foundation for prototyping, production and education.
Studios
Date descending. Exclusively new IPs
- 957 – game project TBA 2026, Unity Tools
- Albrite – (KL, Malaysia) game project TBA 2026/27
- 1M Bits Hoarde (owlkat / meta) – Nested Lands
- Sumo Digital (Tencent) – BAFTA winning teams on 1 unreleased project TBA, and 1 cancelled project
- Unity Technologies, Games Production team – Gigaya, Starter Assets, unreleased / cancelled internal projects
- Unity Technologies, Technical Content Marketing – 3 books and 4 technical design blogs
- PLAYERUNKNOWN Productions – Prologue [LINK]
- PUBG Corp Special Projects (Krafton)
- VR Active
- Polygrammatic (ID @ Xbox)
- Falmouth University (Alacrity / Launchpad / Playstation Education)
- ... Various Indie Games